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Why You Must Have Anti-Air in Tower Rush

However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.

Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.

The Threat from Above

While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.

You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.

  • His spawn damage and constant stun effect drastically slows down the Balloon’s approach.
  • When the Hound dies, it bursts into a swarm of flying pups.
  • If your deck relies entirely on ground defense, you will lose.

Choosing Your Sky Sweepers

When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.

The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.

Defense Role Top Card Why it Works
The Shooter Musketeer / Dart Goblin Can hit air units from far away while remaining protected behind your Princess tower or ground tanks
The Air Assassin Mega Minion / Phoenix Flies directly to the enemy air threat and shreds it without being distracted by ground swarms

Don’t Look Down

You must respect the Z-axis and prepare your arsenal accordingly.

If your towers fall to the Balloon every time, you must redesign your support structure.

For those who have almost any queries about where by and tips on how to employ tower rush, you are able to contact us at our web-page.

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