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Founded Date May 26, 1988
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The Top Features We Want to See in Future Tower Rush Games
However, as mobile hardware becomes exponentially more powerful, the potential for massive innovation in the genre is limitless.
This article outlines the most highly requested features that could completely revolutionize the next generation of strategy games.
Living Arenas
Currently, the arena is nothing more than a static, flat chessboard with zero impact on the actual gameplay.
What if you could use a spell to temporarily destroy a bridge, forcing all enemy units to funnel into a single lane?
- Destructible environments would make heavy spells feel much more impactful.
- Perhaps stealth units are fully invisible at night.
- Different arenas should have different intrinsic rules.
Complex 2v2 and Co-Op Integration
This would require maps specifically designed for four players, with wider lanes and more complex objective structures.
Deepening the cooperative elements would elevate the genre from a solitary experience into a true team-based tactical sport.
| New Mechanic | The Problem | The Solution |
|---|---|---|
| True Z-Axis / Verticality | Air units just float above ground units but the combat math is essentially flat 2D | Adding actual height means archers on towers shoot further than archers on the ground, adding realistic physics |
| Custom Deck Rulesets | Players can only use the standard 8-card format in almost every single mode | Allowing 12-card decks or decks with two commanders would completely shatter and reinvent the meta |
The Next Evolution
We want deeper strategy, richer environments, and true cooperative warfare.
The next great arena battler is out there currently in development, waiting to shock the world.
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