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  • Founded Date November 7, 2007
  • Sectors Construction / Facilities
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The Power of Tornado in Tower Rush

Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.

The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.

Waking the King

The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.

If the opponent sends a Hog Rider, Miner, or Goblin Barrel at your Princess tower, you can cast the Tornado perfectly to physically drag that enemy unit directly onto your sleeping King Tower.

  • A Hog Rider pull is different from a Balloon pull.
  • You don’t want to help the opponent finish it off.
  • If you have Tornado, actively bait the opponent into giving you an activation.

The ‘Nado’ Combo

This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).

If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.

The Splash Unit How it Works The Target
Executioner / Bowler Drags all units into a perfect straight line to maximize the linear splash damage of the projectile Massive Beatdown pushes (Golem + Support troops)
Ice Wizard Groups units together so the Ice Wizard’s splash attack slows the movement and attack speed of the entire enemy army Bridge Spam or fast swarm attacks

Mastering the Geometry

The Tornado is not a card you can simply drop and forget; it requires intense spatial awareness and perfect timing.

Control the board, control the movement, control the game.

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